Herlið Greiðliga

In ‘Real Life’ a Quick Reaction Force or QRF is a military unit, generally smaller sized, that have equipment ready to go and are capable of rapid response to developing situations and are able to respond to any type of emergency, typically within ten minutes. In EVE ten minutes is way too long to respond to a neutral in your ratting system or a roaming gang in your AOE.

I was putting some thought into having a ‘throw-away’ QRF ship specifically for Home Fleet/Ratting system defense which I feel would solve some of the slow form-ups you can often see when responding to the solo neutrals or roaming gangs that pass through your home systems. What I came up with is a long ranged RLML Caracal.

[Caracal, QRF]
Ballistic Control System II
Ballistic Control System II
Signal Amplifier II
Missile Guidance Enhancer II

50MN Cold-Gas Enduring Microwarpdrive
Missile Guidance Computer II, Missile Range Script
Remote Sensor Dampener II, Targeting Range Dampening Script
Large Shield Extender II
Large Shield Extender II

Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile
Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile
Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile
Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile
Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile

Medium Hydraulic Bay Thrusters I
Medium Bay Loading Accelerator I
Medium Hydraulic Bay Thrusters I

Hornet EC-300 x2

Now while she has no point she does have one mid-slot that is dedicated to some sort of Electronic Warfare and for this initial fit I’ve gone with a Remote Sensor Dampener but you could toss in some ECM or even a Tracking Disruptor if you felt like it. Keeping range is key with this boat, with all V’s she’s targeting out to 93+km and can apply damage beyond that range, 103+km, with T1/Faction Missiles, 77+km with Fury and 51+km with Precision. At my less than perfect skills those numbers go down a bit but are still solid, targeting out to 93+km, applying damage at just over 90km with T1/Faction Missiles, 67+km with Fury and 45+km with Precision.  You are not going to hold anything down with her but this is a harassment boat and the key to piloting her would be to keep your target in the 60km to 80km range while applying damage and whatever type of Ewar you’ve got, and watch Capacitor management by pulsing your MWD . I’ve thrown a couple of EC-300 in the Drone Bay and would launch those if anything got too close.

The Caracal is not a particularly prestigious boat but she has some concrete benefits; it is not overly skill intensive to get into, it’s fairly inexpensive (around 30mil for the fit), it’s easy to fly and RLML are quite effective.

Maybe stash a couple of these these at your Safe POS or throw some in your Public Corp Hangar so that they are easy to grab and I bet your crews response time to neutrals will increase effectively.

– – –

Fjúka Hœttr!

Virðing,
Kalam

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