Móðir Kjóll Vísa

This is an overview of carrier ratting taken from this guide: Carrier Ratting Guide

Realistically there are only two of the four carriers that can be optimized to rat with, the Thanatos and the Nidhoggur.

Thanatos bonuses:
• 5% bonus to fighter damage per level
• 2.5% bonus to fighter hitpoints per level
At Carrier 5 your bonuses are 25% to fighter damage and 12.5% to fighter hitpoints, which will give you good damage and hardy fighters and arguably the second best carrier to rat with.

Nidhoggur bonuses:
• 5% bonus to fighter damage per level
• 2.5% bonus to fighter velocity per level
At Carrier 5 your bonuses are 25% to fighter damage and 12.5% to fighter velocity, which will give you good damage and very quick fighters and arguably the best carrier to rat with.

How to fit your ratting carrier:
Fitting your carrier is very important if you want to achieve the higher ticks. If you want to fit it for pure ratting, you need to be in an Alliance that has a good INTEL channel, this cannot be stressed enough! Make sure the space is safe before you undock your expensive ratting carrier. Below are some base fits for ‘strict’ ratting carriers.
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[Thanatos, Ratting]
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Capital I-a Enduring Armor Repairer
Energized Adaptive Nano Membrane II

Drone Navigation Computer II
Drone Navigation Computer II
Omnidirectional Tracking Link II
Omnidirectional Tracking Link II, Optimal Range Script
Omnidirectional Tracking Link II, Optimal Range Script

Fighter Support Unit II
Fighter Support Unit II
Fighter Support Unit II
Networked Sensor Array
Cynosural Field Generator I

Capital Hyperspatial Velocity Optimizer I
Capital Hyperspatial Velocity Optimizer I
Capital Hyperspatial Velocity Optimizer I
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[Nidhoggur, Ratting]
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Damage Control II

Drone Navigation Computer II
Drone Navigation Computer II
Omnidirectional Tracking Link II
Omnidirectional Tracking Link II, Optimal Range Script
Omnidirectional Tracking Link II, Optimal Range Script
Capital Shield Booster I

Fighter Support Unit II
Fighter Support Unit II
Fighter Support Unit II
Networked Sensor Array
Cynosural Field Generator I

Capital Hyperspatial Velocity Optimizer I
Capital Hyperspatial Velocity Optimizer I
Capital Hyperspatial Velocity Optimizer I
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Of course there are fitting modifications to consider.

High-Slots:
• Replace the Cynosural Field Generator with a Heavy Energy Neutralizer or fourth Fighter Support Unit

Mid-Slots:
• Replace the T2 drone modules with Faction variants as your ISK/risk comfort level allows
• On the Nidhoggur replace the Shield Booster I with a T2 version if you have trained it or a CONCORD if you have the ‘disposable’ ISK for it

Low-Slots:
• Replace the T2 Drone Damage Amplifiers with Faction variants as your ISK/risk comfort level allows
• On the Thanatos replace the T2 EANM with a Faction variant, like the Centum C-type Energized Adaptive Nano Membrane
• On the Thanatos replace Capital I-a Enduring Armor Repairer with the CONCORD version if you have the ‘disposable’ ISK for it

Rig-Slots:
• Dependant on your level of ‘disposable’ ISK you could fit T2 Capital Hyperspatial Velocity Optimizers
• On the Nidhoggur you may want to consider replacing one Capital Hyperspatial Velocity Optimizer with a Capital Drone Durability Enhancer to give your fighters some extra hardiness (this can cause some fitting issues with a strict T2 fit Nidhoggur)

Cosmic Anomalies: Combat sites to run:
For the Pirate Factions (Angels, Guristas, Sansha, etc…) there are only three anomalies that should be run while you’re carrier ratting.

1) Havens (Rock Havens*)
2) Forsaken Hubs
3) Sanctums (Ring Sanctums**)

In the Drone Regions there are just two anomalies that should be run while you’re carrier ratting.

1) Hordes (Ring Horde**)
2) Patrols

This is the recommended priority in which you want to run sites. You’ll have to judge for yourself as the analysis of worth was done by others.

* The trick to find out if a Haven is a Rock Haven and not a Gas Haven is right click -> warp to -> ctrl+space to stop the ship. If the Haven in question is a Rock Haven, you will get a pop-up saying “I have detected a stargate nearby” – if the pop-up does not appear, right click and ‘Ignore’ that site as well, do this with all the Havens before you start ratting, so you only have the Rock Havens and no Gas Havens in your scanner.

** There is no trick for Sanctums or Hordes, you have to warp to all of them (ideally in a fast ship) in order to find out what they are.

When you undock in your ratting system, the first thing you should do is open your Probe Scanner with all the signatures, start by sorting by name and then ‘Ignore’ all the sites that are not one of the types above. Now you only have sites you are interested in and if any new signatures spawn you will see them.

After getting the signatures you want listed, you should sort by ‘Distance’ so you get the closest ones on top.

Your DPS = Fighters:
Load three full squads of Light Fighters, that is nine fighters per squad, plus carry five to ten spares. It’s also recommended that you have a squad of Dromi webbing Support Fighters, they are a nice ‘In Case of Emergency’ squad to have to slow down interceptors.

Faction -> Weak to -> Recommended Fighter
Angel Cartel -> Explosive -> Einherji
Blood Raiders -> EM/Thermal -> Templar/Firbolg
Guristas -> Kinetic -> Dragonfly
Mordus Legion -> Kinetic -> Dragonfly
Rogue Drones -> EM -> Templar
Sansha -> EM -> Templar
Serpentis -> Kinetic -> Dragonfly

Warp Speed Implants:
The recommended implants for carrier ratting are the ones that give you an extra boost to warp speed. Like one of the ‘Eifyr and Co. ‘Rogue’ Warp Drive Speed WS-‘ series which go into Slot 6 or the other option would be a Mid-Grade or High-Grade Ascendancy set.

WS-605 (approx 1mil ISK)
WS-608 (approx 6mil ISK)
WS-610 (approx 25mil ISK)
WS-613 (approx 100mil ISK)
WS-615 (approx 175mil ISK)
WS-618 (approx 550mil ISK)
Mid-Grade Ascendancy Set (approx 1.5bil ISK)
High-Grade Ascendancy Set (approx 6.5bil ISK)

“How To Carrier Rat and Get DANK Ticks!”
So you now have a fully fitted ratting carrier, with three full squads of the appropriate Light fighters, maybe a Warp Speed Implant, a solid Intel Channel, you are on Comms and in the Standing Fleet, you have a PvE channel for the System you are ratting in to call out the site you’re planning to run, and you have sorted your Probe Scanner so now you only have the appropriate signatures in there.

Module Management:
• Load your preferred scripts (Optimal, Tracking or empty) and activate your Tracking Link modules, keep them running constantly.
• The Networked Sensor Array (NSA) should not be left running, cycle it when the first wave spawns and from that point on you should start a cycle when you have your fighters target the last rat in the wave. You can right click the module and toggle the auto-repeat to OFF so that it only cycles once each time you activate it.
• Only pulse your repair module when you have lost enough EHP to warrant a cycle.

Warping and Landing:
• Always warp in at range 70km to 100km, whatever you’re most comfortable with.
• After landing the first thing you do is ALWAYS align to your ‘Safe’ (Keepstar, Fortizar, Safe POS, Station, etc…)

Fighter Management:
• Fighters are controlled in a special way compared to drones, you may want to practice with this before jumping right into carrier ratting.
• Check your drones Optimal Range and then set your Default Orbit under that distance appropriately.
• Down where your Modules are, you can toggle between modules and fighter control panel, when on fighter panel click the square below that and detach the fighter panel, move it to where it’s comfortable for you, ideally to a spot where your mouse movement is minimized.

Fighter Movement:
• You want to move your fighters ALL the time
• When you land, you launch your fighter squads, ensure they are all selected, press “Orbit” and click on a target or object, this should make your drones move towards it and start orbiting, this is the reason we put our default orbit under their optimal range.
• Because you landed at range you should engage the MWD on your fighters, this can be done manually, or if you marked all 3 squads you can just press F2, shortcut for MWD.
• An important thing to note is YOU have to make your fighters be constantly moving, each time they kill a target they slow down to a standstill, which means you have to press “Orbit” and click on the new target after each kill, the good thing is you can have all 3 squads marked, but only the squad that is *not* actively engaging something will follow your orbit command.
• This mechanic is important, the time it takes from one gun-cycle to the next is enough to let your drones take damage, even die, if you keep this “Orbit” movement up your fighters will also reach targets earlier and be orbiting when the gun is ready to cycle.

Kill order for rats:
Frigates -> Destroyers -> Cruisers -> Battlecruisers -> Commander BS -> BS

Recommended engagement:
• Frigates: 1 Squad, Guns only
• Destroyers: 1 Squad, Guns only
• Cruisers: 1 Squad, Guns only
• Battle cruisers: 1 Squad, Guns + 1 Volley
• Battleships: 3 Squads, Guns + 1 Volley from each

Aligning and warping:
• When you are on the second-to-last wave, you should start aligning to your next combat site instead of your ‘Safe’.
• You should Claim it in your PvE channel and make sure no one else did it first
• Attempt to claim and align to a signature that is close to your current one for reduced travel time.
• When you have killed the last rat, recall your fighters, press F2 for MWD and they should return to you quickly.
• Once they are in, you warp to the site site at range, rinse and repeat.

If you’ve got any tips, tricks, recommendations please post in the comments…

 

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Fjúka Hœttr!

Virðing,
Kalam

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Eignask Auðigr Greiðliga

In New Eden, barring some inexplicable stroke of luck, there are no easy ways to get ‘Space Rich’ you just have to dig in and grind at your preferred method of ISK making and that’s what I’ve been doing lately… grinding away trying to fatten up the wallet.

It’s a slow process but one thing you’ll find is that the more ISK you have the more ISK you can make.

– – –

Fjúka Hœttr!

Virðing,
Kalam

Gjálfrmarr – [Typhoon, Miss Tiny Temper]

I’ve not seen much theorycrafting happening with the new Missile Guidance Modules so thought I’d take a crack at it and see what I could come up with? First attempt is a Typhoon Sniper… messed around a bit and ended up with the fit below – with all V’s EFT is showing that she targets out to 231.65km with a missile range of 237km. DPS for the missiles only is 688 with an Alpha shot of 4494. The drones and neut for defense against fast tackle and smaller ships. She has zero tank but her cap is decent so keeping range with the MWD and Jump Drive shouldn’t be too difficult, but saying that and practical application may not always jive?!

[Typhoon, Miss Tiny Temper]
Damage Control II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Missile Guidance Enhancer II
Missile Guidance Enhancer II
Signal Amplifier II

500MN Cold-Gas Enduring Microwarpdrive
Large Micro Jump Drive
Sensor Booster II, Targeting Range Script
Missile Guidance Computer II, Missile Range Script
Sensor Booster II, Targeting Range Script

Cruise Missile Launcher II, Caldari Navy Mjolnir Cruise Missile
Cruise Missile Launcher II, Caldari Navy Mjolnir Cruise Missile
Cruise Missile Launcher II, Caldari Navy Mjolnir Cruise Missile
Heavy Unstable Power Fluctuator I
Cruise Missile Launcher II, Caldari Navy Mjolnir Cruise Missile
Cruise Missile Launcher II, Caldari Navy Mjolnir Cruise Missile
Cruise Missile Launcher II, Caldari Navy Mjolnir Cruise Missile

Large Hydraulic Bay Thrusters I
Large Warhead Rigor Catalyst I
Large Warhead Rigor Catalyst I

Acolyte II x5
Hammerhead II x5
Ogre II x2

Typhoon - Miss Tiny Temper

Now I’ve not seriously looked into it yet, only because I can’t fly one, but a Raven may do this ‘job’ better – something to theorycraft at a later date.

– – –

Fjúka Hœttr!

Virðing,
Kalam

Fullr Sysla

For the next few weeks my play time will be pretty sporadic, real life is going to be busy – getting married in just over a week!

 

But we’ll see, hopefully I’ll get up to something exciting when I am on… although it’s unlikely I’ll have any solid time to actually write about stuff.

 

– – –

Fjúka Hœttr!

Virðing,
Kalam

Hljóðr Stund

RL was pretty busy over the weekend so my EVE time was pretty quiet, got on sporadically to check in and get a few things organized and did make our Alliance meeting yesterday but other than that I had no lengthy periods of playtime. Hoping to embrace some good time this evening but we’ll have to see how the day goes…

Our Alliance meeting was good, we had a solid turn-out,we were given a good brief of our current situation and our proposed course of action, we each got a chance to speak and air any concerns, questions, etc… so there was a ton of material covered and lots of good stuff was heard. Of course there were some complaints and gripes too but such is expected within Corps/Alliances but they were nothing that couldn’t be handled.

Excited to move forward with the crew and see what our future in New Eden holds!

– – –

Fjúka Hœttr!

Virðing,
Kalam

Gjálfrmarr – [Vargur, Vicious Pygmy]

This is a goal boat for me, even with maxed skills the fit below won’t quite work but with some tweaking she’ll be the one I’ll be running for missions in High-Sec.

[Vargur, Vicious Pygmy]
Tracking Enhancer II
Tracking Enhancer II
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II

Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
X-Large Shield Booster II
Shield Boost Amplifier II
Large Micro Jump Drive
Prototype 100MN Microwarpdrive I

Bastion Module I
Small Tractor Beam II
Small Tractor Beam II
Salvager II
800mm Repeating Cannon II, Fusion L
800mm Repeating Cannon II, Fusion L
800mm Repeating Cannon II, Fusion L
800mm Repeating Cannon II, Fusion L

Large Capacitor Control Circuit I
Large Projectile Burst Aerator II

Warrior II x5

Vargur - Vicious Pygmy

– – –

Fjúka Hœttr!

Virðing,
Kalam

Gjálfrmarr – [Gila, Venomous Pygmy]

Have been playing around theorycrafting with the Gila as another High-Sec exploration ship to mess around in. Venomous Pygmy is the fit I’ve come up with, she’s a tight one and will need an Implant or some Faction Modules to get the CPU within limits but with the proper tank and if flown well she should be able to handle the 5/10 DED sites. As shown she’s fit to run Angel sites, swap out the Deflection Field and Drones as necessary for the other Pirate Factions.

 

[Gila, Venomous Pygmy]
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Damage Control II

Explosive Deflection Field II
Adaptive Invulnerability Field II
Large Shield Extender II
Large Shield Extender II
Large Shield Extender II
10MN Afterburner II

Rapid Light Missile Launcher II, Nova Light Missile
Rapid Light Missile Launcher II, Nova Light Missile
Rapid Light Missile Launcher II, Nova Light Missile
Drone Link Augmentor I
Sisters Core Probe Launcher, Sisters Core Scanner Probe

Medium Core Defense Field Purger II
Medium Core Defense Field Purger II
Medium Core Defense Field Extender II

Valkyrie II x2

Gila - Venomous Pygmy

– – –

Fjúka Hœttr!

Virðing,
Kalam

Vart Hitta II

I wrote a pretty detailed post with copy and paste of a forum post about Drone Data sites back in November – Vart Hitta – and since we’ve been under some Wardecs lately I’ve been spending a bit more time in and around the Drone Null-Sec regions exploring and last night received my first ever Drone Data Site escalation!

It was only five jumps away from where I got it so I burned there excitedly and dove right in – the escalation site was identical to a normal Drone Data Site containing 3 cans, two High Security Containment Facilities, and one Research and Development Lab. I hacked the Lab first and it came up empty but the first Containment Facility I hack contained two 60-Run Augmented BPC’s! One for Augmented Hammerheads the other was an Augmented Ogre BPC… SCORE!

Also came away with a handful of ‘Integrated’ Drone BPC’s of different variations.

Was a nice little run, will head back out again soon!

– – –

Fjúka Hœttr!

Virðing,
Kalam

Njóta Inn Leikr

I’m pretty sure I’ve discussed it here before… I’ve been pretty fortunate with my time in New Eden thus far and have not come across many entirely asinine players. There has definitely been a few but even on those occasions, for the most part, I’ll not acknowledge them in ‘Local Chat’ other than a “o/” or “gf” if the FC calls for it.

We’re currently running some roams in the Wicked Creek region and are getting quite a few engagements with TEST pilots and there’s been a few things I’ve noticed:

  • A number of their pilots like to inundate ‘Local’ with garbage chat, taunts or other ridiculousness, it’s like being in Jita or Hek when there are TEST pilots in a System.
  • From my experience so far I don’t believe that TEST has any understanding of small gang PvP? If they see a Fleet of five pilots they bring a Fleet of fifty pilots, which I guess from their perspective means that they’ve pretty much guaranteed themselves a ‘victory’?
  • Their Fleets fly much like a streaming gang of Lemmings.

We are taking some losses from their blobbing style of Fleets but we’re also getting some kills and more importantly fun is being had! We are also learning their style and we’ll make the necessary adjustments, we will fly smarter than them, we will pick our engagements more wisely than them and we will win “EVE”!!! (after which we’ll start over in High-Sec with noob ships…)

Looking forward to some more Wicked Creek fun!

– – –

Fjúka Hœttr!

Virðing,
Kalam

Gjálfrmarr – [Svipul, Steel Rain]

Another Svipul fit geared towards Gate Camp operations. She is named “Steel Rain” in ode to the “Five and Dime” boys of the 5th Battalion 10th Marines. With the dual SEBOs running in Sniper Mode her Scan Res is insane, not many things should escape her! She’s got more DPS but less tank than Dominatus Nox. There’s not enough room for another hard point in the empty high slot but a Probe Launcher will fit.

[Svipul, Steel Rain]
Gyrostabilizer II
Gyrostabilizer II
Damage Control II
Nanofiber Internal Structure II

Limited 1MN Microwarpdrive I
Sensor Booster II, Scan Resolution Script
Warp Disruptor II
Sensor Booster II, Scan Resolution Script

280mm Howitzer Artillery II, Quake S
280mm Howitzer Artillery II, Quake S
280mm Howitzer Artillery II, Quake S
280mm Howitzer Artillery II, Quake S
280mm Howitzer Artillery II, Quake S
280mm Howitzer Artillery II, Quake S
[empty high slot]

Small Core Defense Field Extender II
Small Core Defense Field Extender II
Small Core Defense Field Purger II

 

Svipul - Steel Rain

 

– – –

Fjúka Hœttr!

Virðing,
Kalam