Bráðr Fiskr Reiði

The cynosural field, more commonly referred to as a “cyno” is a content generator. When lit they create a cynosural beacon which  shows up on the Star Map alerting everyone that there is one active and they also show up on your overview as a warp-able object making them easy to find.

Cynos tend to draw inquisitive Capsuleers like a moth is drawn to the light of a flame – they want (need) to find out what is going on and are likely crossing their fingers that there may be a big juicy Capital Ship near it that they can tackle.

Cynos make for some interesting game play and I’ve been on the moth to a flame end – Cyno’syndrome – and recently have started to generate some content from the other side of the cyno… as bait – which some refer to as “Squirrel Fishing“.

Think Cyno, Bubble, Deathstar POS, abandoned drones all over the place (to decloak those pesky cloaky Capsuleers), and for good measure a couple of Combat Recons on grid to surprise the inquisitive Cyno investigators. We’ve had some luck in the last few days and caught a couple of fellas… Fish 1, Fish 2.

A lot of the same traffic tends to pass through most active systems so the Cyno Bait/POS trap will only work for so long but we’re taking advantage of it for now, it will be interesting to see how long we can keep the surprise fresh for!
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Fjúka Hœttr!

Virðing,
Kalam

 

 

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Dráp Telja

Was doing my daily rounds of EVE Blogs and websites and ran across a couple of posts, Taking Wing – Why do we fight?Eveoganda – 4,436 Kills Later (or 4,357 Kills Later), that struck a chord and got me looking into the different killboards that are at one’s disposal. From my experience in FØRCED ENTRY there is not much thought put towards the killboards, we’re not being asked or prompted to try to maintain any sort of efficiency percentage and other than using them for intelligence gathering on roams I’ve not heard much chatter about them. I personally have been using them here to link kills and losses but again am not putting any pressure on myself to hold up any sort of kill/loss ratio – I do find them a fun thing to look at though, and taking a look at my stats you can see I’m a Rookie Ship Cyno’syndrome Weasel!

These are the three main killboards that I’m aware of:

For comparison I took a look at my stats on each:

zkillboard and eve-kill look very similar but the stats aren’t identical between them, not sure why that is, and then if you look at the battleclinic/killboard it has a totally different feel to it and seems to have a few more options to look at different ships flown and pilots flown with that aren’t as easily accessible from the other two.

For intelligence gathering purposes I find these sites a key asset, they give you a quick look at a pilot’s PvP history, the types of ships he frequently pilots, types of kills he goes after, pilots he frequently fleets with, etc…

While I’ll never put any pressure on myself to hold up any sort of required statistic I’m sure I’ll continue to look at the killboards as they’re fun, useful and sometimes I get a solid laugh at the Awful Loss of the Day and other times the ALOD is just mind bottling!

Happy Holidays!

 

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Fjúka Hœttr!

Virðing,
Kalam

 

Bróðir Rata

Got out on a Null-Sec roam with some Alliance mates last night. Four of us went out, FC’d by Fifth Dimensinon, with T1 Cruisers and me in a Stilletto. Much fun was had and I actually survived for quite some time, ended up getting shot up just a few short jumps from home. But as Fifth said during one of our engagements with some pilots of the DamnedNation Alliance – “Sometimes it’s all about the trades.” – and we got some good ones… 2skulls (Falcon), 2skulls (Naga), FearCult (Ishtar).

And as usual I’ve got my eye out for those little blue dots on the Star Map to help with my Cyno’syndrome illness… if they aren’t too far off our route I’m compelled to go check them out and last night we just happened across two doses of the cure… crystal kupps (Ibis), thom3 (Magnate).

thom3 was not too pleased, calling me a “tough guy” in local. Now while I didn’t respond, it’s not my style to get engaged in flame wars with the pilots in local, he should know better – I’ve got a sickness and he should stop enabling it!

 

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Fjúka Hœttr!

Virðing,
Kalam

Banahǫgg Spá – 2014-12-12 | 06:28

Operation Banahǫgg Spá After Action Report
2014-12-12 | 06:28

 

Overview, Goals and Objectives:

  • Was out roaming with the Rifter in the Low-Sec Systems of Molden Heath looking for trouble.
  • Had some fun messing around with some guys playing station games.
  • Came across a Merlin near the Ennur Gate in Skarkon as I was returning to station and went for it.

Analysis of outcomes:

  • Crea Reynolds was in a Merlin about 30km off the Gate when I jumped through. I held cloak for a few seconds to see what he was going to do.
  • He didn’t warp so I hit approach and locked him up, he didn’t respond right away but after a couple of seconds he yellow boxed me.
  • After he yellow boxed me I cycled my prop mod once and closed distance quickly to get a tight 500m orbit, still holding off on gun fire.
  • I think between the fast distance closing and him being locked by me he may have spooked a bit and he engaged first.
  • I webbed, scrammed and started applying DPS and with the help of the Gate guns his Merlin exploded super fast.
  • Managed to scram, web and pop his Pod too. Not sure if this was a lucky grab or if maybe he was a little shook after losing his Merlin?
  • Target of opportunity – ran across Yracka Nostijo in his Cyno Imicus just off a station in Tabbetzur, I took a little Station gun attention but his ship popped quickly.

Conclusion/Summary and Post Action Thoughts:

  • Gate guns are your friend – getting your opponent to engage first is a solid tactic.
  • 1v1 against another Frigate was a good test but not fully fair with the Gate gun help.

 

 

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Fjúka Hœttr!

Virðing,
Kalam

Gjálfrmarr – [Claw, Bálstinga]

This Claw is my Cyno’syndrome fixer, she’s been good to me.

 

[Claw, Bálstinga]
Small Ancillary Armor Repairer
Tracking Enhancer II
Beta Reactor Control: Diagnostic System I
Damage Control II

Limited 1MN Microwarpdrive I
Warp Disruptor II

280mm Howitzer Artillery II
280mm Howitzer Artillery II
280mm Howitzer Artillery II

Small Ionic Field Projector I
Small Processor Overclocking Unit I

Quake S x1000
Tremor S x1000
Republic Fleet EMP S x1000
Republic Fleet Phased Plasma S x2000
Nanite Repair Paste x50

Claw - Bálstinga

 

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Fjúka Hœttr!

Virðing,
Kalam

Járnleikr Venja

Got out with our CEO and an Alliance mate the other night for some small Fleet T1 Frigate Fun. Fifth Dimension is our main FC and for the first bit had me running through some approach and overheating drills that will be beneficial with piloting my Interceptor in Fleet engagements. After that he took Blendzen and I out for a little T1 Frigate roam with our expectation being that we’d likely get blown to bits but have some run harassing someone in the process. It didn’t take long and just a few jumps from home we had contact. There were just a few ships on grid at first and we were holding our own but then it turned into a more serious battle and I went down hard but did manage to get some shots in on a kill in the turmoil. I did GTFO in my pod to a nearby planet but warped right on top of a Nemesis who promptly scrammed and popped me.

As serendipity would have it, after I woke back up and had made my way back home, my routine of one last check of the Star Map was showing a little blue Cynosural Field dot only a few jumps away and Cyno’syndrome took hold, I was happy to not end the night on a downer!

 

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Fjúka Hœttr!

Virðing,
Kalam

Flár Rata II

Got into a myriad of activities the other night. Started out the night spending some time in the Inty Explorer wandering through some Systems in Great Wildlands and Scalding Pass, no epic finds but did scan down a few sites. Got caught up on my PI activities and moved some materials around to keep the PI flow going. Had the Astero delivered and got it on the market and then went about building a new Wolf to replace the one I lost.

After getting the Wolf built I hopped in, plotted a course home and started burning my way there… no matter where I’m at, High-Sec, Low-Sec, Null-Sec or W-Space, I’ve been diligent with practicing my travel techniques – Local Chat window is always open, when I come through a jump gate I’m holding cloak until I’ve taken a look at who and what are in the System. In Low and Null-Sec Systems if I see Neuts I’m working the D-Scanner to see if they’re close and what types of ships they’re in.

On my burn home I got into Offikatlin and saw two Neutrals in system, one was on gate and jumping but the other, Darryn Lowe, was still out there somewhere. The Offikatlin system has no stations or outposts so I held cloak, checked D-Scan at 360° and full range and popped a Prospect. I took a look at the Probe Scanner and saw that two of the Cosmic Anomalies in System were Ore Sites. I lowered the scan angle to 30° and took a look at the closer Ore Site, a Small Gneiss Deposit, and there he was – jumped to zero, hit approach, cycled the MWD once to close the distance, locked my target on the way in, got the Warp Scrambler on him once I was in range, hit the NOS next and then switched on the AutoCannons. I’m guessing he was AFK as it took a bit to get through his shield and he made no actions to get away, once his shield was done he melted pretty quickly.  I took my time to loot the wreck while I waited out my Weapons Timer and then finished my burn home.

Docked up and was getting ready to log for the night but then decided to take a quick look at the Star Map and lo and behold there was a little blue Cynosural Field dot only a few jumps away and Cyno’syndrome took hold!

 

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Fjúka Hœttr!

Virðing,
Kalam

Dráp Kvilla

With Phoebe dropping soon people are moving things around taking advantage of the current jump mechanics, there have been lots of Cynos up, and as my zKillboard will attest I’ve been on a bit of a Cyno’syndrome tear lately.

I figure that I need to take advantage of it now as once Phoebe drops I doubt there will be as many in the area. Although the ones that are will likely provide some juicy targets as the new jump mechanics will not be quite as ‘safe’

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Fjúka Hœttr!

Virðing,
Kalam

Sóttarfar

“The Star Map is a powerful tool if you know how to use it. You can access all sorts of information about the different areas of EVE, no matter how far you may be from them.” ~ taken from the Star Map page of EVElopedia.

I didn’t know how powerful until recently. With a walk-through tutorial from the brother and my EVE mates I was introduced to all the perplexities of the Star Map. One in particular has now developed into an affliction of sorts, which I’m fully blaming on the brother, and calling “Cyno’syndrome”.

At any given time you can open up your Star Map and see all the active Cynosural Field Generators in all of New Eden. A cynosural field, once fired, will prevent the pilot from ejecting from the ship, docking or movement in any direction or distance for 10 minutes… this leaves the cyno ship and pilot extremely vulnerable to attack. A lot of these pilots will log off shortly after firing their cyno and after being introduced to this I’ve been taking full advantage of that vulnerability.

One of these days I’m hoping to luck out and get to the cyno in time to maybe get a point on a Jump Freighter and then hold it long enough to get some help with the kill.

 

Fjúka Hœttr!

Virðing,
Kalam