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This is an overview of carrier ratting taken from this guide: Carrier Ratting Guide

Realistically there are only two of the four carriers that can be optimized to rat with, the Thanatos and the Nidhoggur.

Thanatos bonuses:
• 5% bonus to fighter damage per level
• 2.5% bonus to fighter hitpoints per level
At Carrier 5 your bonuses are 25% to fighter damage and 12.5% to fighter hitpoints, which will give you good damage and hardy fighters and arguably the second best carrier to rat with.

Nidhoggur bonuses:
• 5% bonus to fighter damage per level
• 2.5% bonus to fighter velocity per level
At Carrier 5 your bonuses are 25% to fighter damage and 12.5% to fighter velocity, which will give you good damage and very quick fighters and arguably the best carrier to rat with.

How to fit your ratting carrier:
Fitting your carrier is very important if you want to achieve the higher ticks. If you want to fit it for pure ratting, you need to be in an Alliance that has a good INTEL channel, this cannot be stressed enough! Make sure the space is safe before you undock your expensive ratting carrier. Below are some base fits for ‘strict’ ratting carriers.
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[Thanatos, Ratting]
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Capital I-a Enduring Armor Repairer
Energized Adaptive Nano Membrane II

Drone Navigation Computer II
Drone Navigation Computer II
Omnidirectional Tracking Link II
Omnidirectional Tracking Link II, Optimal Range Script
Omnidirectional Tracking Link II, Optimal Range Script

Fighter Support Unit II
Fighter Support Unit II
Fighter Support Unit II
Networked Sensor Array
Cynosural Field Generator I

Capital Hyperspatial Velocity Optimizer I
Capital Hyperspatial Velocity Optimizer I
Capital Hyperspatial Velocity Optimizer I
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[Nidhoggur, Ratting]
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Damage Control II

Drone Navigation Computer II
Drone Navigation Computer II
Omnidirectional Tracking Link II
Omnidirectional Tracking Link II, Optimal Range Script
Omnidirectional Tracking Link II, Optimal Range Script
Capital Shield Booster I

Fighter Support Unit II
Fighter Support Unit II
Fighter Support Unit II
Networked Sensor Array
Cynosural Field Generator I

Capital Hyperspatial Velocity Optimizer I
Capital Hyperspatial Velocity Optimizer I
Capital Hyperspatial Velocity Optimizer I
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Of course there are fitting modifications to consider.

High-Slots:
• Replace the Cynosural Field Generator with a Heavy Energy Neutralizer or fourth Fighter Support Unit

Mid-Slots:
• Replace the T2 drone modules with Faction variants as your ISK/risk comfort level allows
• On the Nidhoggur replace the Shield Booster I with a T2 version if you have trained it or a CONCORD if you have the ‘disposable’ ISK for it

Low-Slots:
• Replace the T2 Drone Damage Amplifiers with Faction variants as your ISK/risk comfort level allows
• On the Thanatos replace the T2 EANM with a Faction variant, like the Centum C-type Energized Adaptive Nano Membrane
• On the Thanatos replace Capital I-a Enduring Armor Repairer with the CONCORD version if you have the ‘disposable’ ISK for it

Rig-Slots:
• Dependant on your level of ‘disposable’ ISK you could fit T2 Capital Hyperspatial Velocity Optimizers
• On the Nidhoggur you may want to consider replacing one Capital Hyperspatial Velocity Optimizer with a Capital Drone Durability Enhancer to give your fighters some extra hardiness (this can cause some fitting issues with a strict T2 fit Nidhoggur)

Cosmic Anomalies: Combat sites to run:
For the Pirate Factions (Angels, Guristas, Sansha, etc…) there are only three anomalies that should be run while you’re carrier ratting.

1) Havens (Rock Havens*)
2) Forsaken Hubs
3) Sanctums (Ring Sanctums**)

In the Drone Regions there are just two anomalies that should be run while you’re carrier ratting.

1) Hordes (Ring Horde**)
2) Patrols

This is the recommended priority in which you want to run sites. You’ll have to judge for yourself as the analysis of worth was done by others.

* The trick to find out if a Haven is a Rock Haven and not a Gas Haven is right click -> warp to -> ctrl+space to stop the ship. If the Haven in question is a Rock Haven, you will get a pop-up saying “I have detected a stargate nearby” – if the pop-up does not appear, right click and ‘Ignore’ that site as well, do this with all the Havens before you start ratting, so you only have the Rock Havens and no Gas Havens in your scanner.

** There is no trick for Sanctums or Hordes, you have to warp to all of them (ideally in a fast ship) in order to find out what they are.

When you undock in your ratting system, the first thing you should do is open your Probe Scanner with all the signatures, start by sorting by name and then ‘Ignore’ all the sites that are not one of the types above. Now you only have sites you are interested in and if any new signatures spawn you will see them.

After getting the signatures you want listed, you should sort by ‘Distance’ so you get the closest ones on top.

Your DPS = Fighters:
Load three full squads of Light Fighters, that is nine fighters per squad, plus carry five to ten spares. It’s also recommended that you have a squad of Dromi webbing Support Fighters, they are a nice ‘In Case of Emergency’ squad to have to slow down interceptors.

Faction -> Weak to -> Recommended Fighter
Angel Cartel -> Explosive -> Einherji
Blood Raiders -> EM/Thermal -> Templar/Firbolg
Guristas -> Kinetic -> Dragonfly
Mordus Legion -> Kinetic -> Dragonfly
Rogue Drones -> EM -> Templar
Sansha -> EM -> Templar
Serpentis -> Kinetic -> Dragonfly

Warp Speed Implants:
The recommended implants for carrier ratting are the ones that give you an extra boost to warp speed. Like one of the ‘Eifyr and Co. ‘Rogue’ Warp Drive Speed WS-‘ series which go into Slot 6 or the other option would be a Mid-Grade or High-Grade Ascendancy set.

WS-605 (approx 1mil ISK)
WS-608 (approx 6mil ISK)
WS-610 (approx 25mil ISK)
WS-613 (approx 100mil ISK)
WS-615 (approx 175mil ISK)
WS-618 (approx 550mil ISK)
Mid-Grade Ascendancy Set (approx 1.5bil ISK)
High-Grade Ascendancy Set (approx 6.5bil ISK)

“How To Carrier Rat and Get DANK Ticks!”
So you now have a fully fitted ratting carrier, with three full squads of the appropriate Light fighters, maybe a Warp Speed Implant, a solid Intel Channel, you are on Comms and in the Standing Fleet, you have a PvE channel for the System you are ratting in to call out the site you’re planning to run, and you have sorted your Probe Scanner so now you only have the appropriate signatures in there.

Module Management:
• Load your preferred scripts (Optimal, Tracking or empty) and activate your Tracking Link modules, keep them running constantly.
• The Networked Sensor Array (NSA) should not be left running, cycle it when the first wave spawns and from that point on you should start a cycle when you have your fighters target the last rat in the wave. You can right click the module and toggle the auto-repeat to OFF so that it only cycles once each time you activate it.
• Only pulse your repair module when you have lost enough EHP to warrant a cycle.

Warping and Landing:
• Always warp in at range 70km to 100km, whatever you’re most comfortable with.
• After landing the first thing you do is ALWAYS align to your ‘Safe’ (Keepstar, Fortizar, Safe POS, Station, etc…)

Fighter Management:
• Fighters are controlled in a special way compared to drones, you may want to practice with this before jumping right into carrier ratting.
• Check your drones Optimal Range and then set your Default Orbit under that distance appropriately.
• Down where your Modules are, you can toggle between modules and fighter control panel, when on fighter panel click the square below that and detach the fighter panel, move it to where it’s comfortable for you, ideally to a spot where your mouse movement is minimized.

Fighter Movement:
• You want to move your fighters ALL the time
• When you land, you launch your fighter squads, ensure they are all selected, press “Orbit” and click on a target or object, this should make your drones move towards it and start orbiting, this is the reason we put our default orbit under their optimal range.
• Because you landed at range you should engage the MWD on your fighters, this can be done manually, or if you marked all 3 squads you can just press F2, shortcut for MWD.
• An important thing to note is YOU have to make your fighters be constantly moving, each time they kill a target they slow down to a standstill, which means you have to press “Orbit” and click on the new target after each kill, the good thing is you can have all 3 squads marked, but only the squad that is *not* actively engaging something will follow your orbit command.
• This mechanic is important, the time it takes from one gun-cycle to the next is enough to let your drones take damage, even die, if you keep this “Orbit” movement up your fighters will also reach targets earlier and be orbiting when the gun is ready to cycle.

Kill order for rats:
Frigates -> Destroyers -> Cruisers -> Battlecruisers -> Commander BS -> BS

Recommended engagement:
• Frigates: 1 Squad, Guns only
• Destroyers: 1 Squad, Guns only
• Cruisers: 1 Squad, Guns only
• Battle cruisers: 1 Squad, Guns + 1 Volley
• Battleships: 3 Squads, Guns + 1 Volley from each

Aligning and warping:
• When you are on the second-to-last wave, you should start aligning to your next combat site instead of your ‘Safe’.
• You should Claim it in your PvE channel and make sure no one else did it first
• Attempt to claim and align to a signature that is close to your current one for reduced travel time.
• When you have killed the last rat, recall your fighters, press F2 for MWD and they should return to you quickly.
• Once they are in, you warp to the site site at range, rinse and repeat.

If you’ve got any tips, tricks, recommendations please post in the comments…

 

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Fjúka Hœttr!

Virðing,
Kalam

Mannboð eða Gráðr

Belt Ratting in Null-Sec is not the best ISK/Hour activity but I enjoy it every once in awhile for a change of pace. Belt Ratting is kind of like playing the lottery you’re totally counting on ‘Lady Luck’ for that rare spawn. Since the introduction of NPC Capital Ships there are now four types of rare spawns that can be found in Asteroid Belts… “Hauler”, “Commander”, “NPC Capital” and “Officer” spawns.

I spent some time over the last couple of nights chain clearing the belts in our home system and on one night over the course of about four hours I got three separate NPC Carrier spawns but on the next night doing the same thing I got absolutely nothing.

There doesn’t seem to be any rhyme or reason to when or where a rare spawn will show up, it appears to be totally random.

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Fjúka Hœttr!

Virðing,
Kalam

Eignask Auðigr Greiðliga

In New Eden, barring some inexplicable stroke of luck, there are no easy ways to get ‘Space Rich’ you just have to dig in and grind at your preferred method of ISK making and that’s what I’ve been doing lately… grinding away trying to fatten up the wallet.

It’s a slow process but one thing you’ll find is that the more ISK you have the more ISK you can make.

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Fjúka Hœttr!

Virðing,
Kalam

Sysla Rás

The Ascension release dropped yesterday but with work being busy at the moment I’ve not had the chance to log in for a couple of days – hopefully tonight I’ll be able to get on and mess around a bit.

There is actually not a lot on the go for us right now but I keep hearing that there are plans being made and operations in the works so I’m looking forward to seeing what is next for the crew!

– – –

Fjúka Hœttr!

Virðing,
Kalam

Gøra Bjóða Sǫk

The November Release is fast approaching and in preparation I made a small investment in all of the Command Burst Charge BPOs.

With the new Command Burst system there will be five types of Command Burst modules, one for each of the existing fleet boost groups and each of those will have three different types of ammunition they can be loaded with.

Armored Command Bursts
• Armor Energizing
• Rapid Repair
• Armor Reinforcement

Information Command Bursts
• Sensor Optimization
• Electronic Superiority
• Electronic Hardening

Mining Command Bursts
• Mining Laser Field Enhancement
• Mining Laser Optimization
• Mining Equipment Preservation

Shield Command Bursts
• Shield Harmonizing
• Active Shielding
• Shield Extension

Skirmish Command Bursts
• Evasive Maneuvers
• Interdiction Maneuvers
• Rapid Deployment

The investment in the BPOs was not that bad, in their seeded stations they are selling for 10,000,000 a piece. Most of them were easy to grab with a bit of running around in my Travel Inty but the three Mining Command Burst Charge BPOs were a little sketchy to retrieve… ORE space is not the easiest place to get to!

Currently running them all through Material Efficiency and Time Efficiency research and then will get on making some copies to get some production runs going.

I’m sure I’m not the only one on this train but hopefully I’ll be with the first group to get the Command Burst Charges on the market and make some decent profit.

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Fjúka Hœttr!

Virðing,
Kalam

Margr Verða

EVE Online: Ascension is getting deployed on November 8th and with it New Eden is going to see many changes… Clone States, Engineering Complexes, a Revised New Player Experience, the death of Off-Grid boosts with the introduction of Command Bursts and a Mining Foreman Revolution.

Since the Mining Foreman Revolution Devblog has been published we’ve already seen the result of some speculation with prices of the Orca jumping up 40% and the Rorqual going up 20%. Honestly it’ll likely take a few months for the true effects of all the changes to be seen, realized and acted upon but in the in-between time I’m going to take advantage of all the speculations that I can.

Will have to see how well I can do that   🙂

 

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Fjúka Hœttr!

Virðing,
Kalam

Hlutr Smíða Floti

Force Nomad Piecemaker Doctrine

I’m working through ideas for a Fleet Doctrine for Force Nomad based around the idea that it will be fully Alpha Clone friendly.

I’m trying to put it together so that there are a few ships to choose from for each Faction/Race so that any Alpha Clone regardless of their Skill Points can jump into a Fleet right away.

Unfortunately it’s turning out to be easier said than done to have a functional Doctrine that meshes all the available Alpha Clone Faction/Racial Hulls together well. Getting a brand new toon of any Faction/Race into a cheap tackle Frigate is easy but beyond that it gets much harder to have a cohesive Fleet Doctrine that includes the Destroyer and Cruiser hulls for all the Factions.

Here are my initial thoughts for the hulls for each Faction/Race

Amarr:
Crucifier
Arbitrator

Caldari:
Condor
Griffin
Corax
Blackbird
Caracal
Osprey

Gallente:
Atron
Maulus
Tristan
Celestis

Minmatar:
Breacher
Vigil
Slasher
Talwar
Bellicose
Scythe

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Fjúka Hœttr!

Virðing,
Kalam

Smíða Herlið II

Just picture it – a flotilla of Alpha Clone pilots blotting out the stars…

 

Newbro & Alpha Clone Friendly ~ [FNMD] Force Nomad wants you!

“Footsloggers and soldiers of fortune, priests, poets, killers and cads — they fight for a future in New Eden, for cash, for a cause, for the thrill of adventure. Culled from the forgotten and unwanted of the four dominant empires, they are trained to be the most elite, and expendable, of fighting forces. Sometimes peacekeepers, sometimes shock troops, Force Nomad is sent into New Eden’s most desperate internal and external conflicts. Legionnaires live rough and they die hard, tough as Mercoxit and loyal to the dirty end.” ~ New Eden’s Legionnaires are here… Force Nomad!

Force Nomad is a Newbro and Alpha Clone friendly Corporation based out of Minmatar High Security space with opportunities in or near our ‘home’ area for all of EVE’s nuanced play styles – exploration, mining (ice and ore), missioning and PvP.

Our main goal for Force Nomad is to have a place where having FUN™ is important while providing a relaxed, friendly and helpful environment where real life takes priority.

What we can offer:
• No minimum Skill Point limitations, Force Nomad welcomes Newbros and Alpha Clones.
• A relaxed atmosphere, no obligations, real life comes first attitude focused on FUN™
• Low Tax Rate (3%).
• Experienced and knowledgeable leadership.
• For our Newbros a ‘Welcome Aboard Package’, which will include some skill books and a couple of fitted ships geared towards your starting race which will be waiting for you at our High-Sec ‘home’ station.
• Discord Server
• Fleet-Up, where we gear our Fleet Doctrines towards Alpha & Omega Clone synergy.

What we are looking for:
• A good attitude, a sense of humor and a certain level of maturity.
• Capsuleers with bearing, initiative, respect, tact and integrity.
• ‘Team Players’, capsuleers willing to help build Force Nomad.
• Being polite and respectful goes a long way, ie; no smack talking in local or griefing.
• No scamming, AWOXing, or any unprovoked aggression towards your Corp Mates or our Allies/Blues.
• The ability to use voice comms with a working mic.

What we require, while Force Nomad has no API Key requirements to join please do include the following with your application:
• A brief statement saying why you want to join.
• A short summary of what you do or want to do in EVE.
• Any areas of specialization.
• Anything else you might want to add.

Join our ingame public channel “FNMD Legion” or EVEmail Jugi Meng if you’re got any questions.

Force Nomad wants you! Sign up now!

Jugji Meng, Sergeant Major of the Legion
[FNMD] Force Nomad

It’s still just a thought but with November fast approaching it could be a fun side project to put together.

– – –

Fjúka Hœttr!

Virðing,
Kalam

Kostr Menskr

Clone States are coming and with the introduction of Alpha Clones I’m looking to get in on the action and create another Alt so I sent myself a buddy link and have started a brand new toon on a 21-day Trial. In the Dev Blog they have stated that Alpha Clones will train skills at a reduced rate compared to Omegas so I figured I’d get one going now to get a head start while the field is level and all toons train at the same speed.

There may be some changes to it but I’ve got the current list of Alpha Clone skills and will get my new toon to train as many of those up as possible before the trial ends and then just wait out the rest of the time before November and get the queue going again once Clone States is live. With three toons per account at some point down the line I should have three maxed out Alpha Clone toons, one of each race except Amarr is likely the way I’ll go.

We’ll have to see how they limit Alpha Clone logins but hopefully they will allow just one to be logged in concurrently with any Omega Clone logins. I’m sure folks will find work arounds but hopefully we won’t see any huge abuse issues.

 

 

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Fjúka Hœttr!

Virðing,
Kalam

Hljóðr Hál

There has been nothing particularly exciting happening lately to talk about. Life in New Eden rolls along, we’ve got Fleets going out with ships exploding, ratting, exploring, PI updating, industrial jobs finished and started, etc…

It kinda feels like we’re in a lull period right now while we wait out the next month and a bit for the next big release to hit EVE and with it likely a spike in activity levels while we all adapt to the new way of things.

For the next while I’m just going to keep on, keepin’ on!

 

– – –

Fjúka Hœttr!

Virðing,
Kalam