Rata Vigamaðr

We got out for another great roam the other day in the Vagabond Fleet! We wandered for awhile and got a number of ‘random’ kills before we eventually ran into a Sev3rance Zealot Fleet that was supported by some Guardians.

It was a good, albeit lopsided, fight that started with some fantastic separation and tackle work from our Command Destroyer and Interdictor pilots and then some quick thinking and good decision making from our FC. Here’s the Battle Report, it tells the story very well… https://zkillboard.com/br/78779/

 

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Fjúka Hœttr!

Virðing,
Kalam

Hlaupa Hǫggva þjóta

Skirmishing is what FEIGN excels at and it’s only fitting that we went out for a roam the other day in one of the best skirmishing vessels in New Eden… the Vagabond.

We had a good run and racked up a number of solid kills, including some fun in HED-GP where we nabbed a Nidhoggur – not often you see a Carrier kill with 10 pilots in Sub-Capitals 🙂

 

Sounds like we’ll be heading out in the Vagabond fleet again and I’m stoked to get in on some of that action again!

 

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Fjúka Hœttr!

Virðing,
Kalam

Veiðimaðr Sjá Fólcvíg

Any good roaming Fleet should be rolling with a Scout… Scouting, or “+1ing” for the types of roaming Skirmish Fleets that we fly is most definetley a learned art.

A good Scout has a hefty grasp on situational awareness and is seeing multiple things the moment he jumps into a system and he is relaying that infomation on to the FC in a calm, clear and succinct manner. In just a few seconds a good Scout has briefed the FC on how many neutrals are in local, what’s on grid, what’s on long range scan, is there is a station in system, are there Anoms close where the scanned neutrals could be, etc…

How does one learn to be a good Scout? The good old-fashioned way of course – through experience – over at Agony Unleashed there is a great guide/write up on scouting for a Skirmish Fleet and this paragraph sums it up nicely:

A skirmishing scout acts as the Fleet Commander’s extra set of eyes in the next system in addition to catching targets for the gang. Such scout should be proficient with use of the ship scanner and able to find and warp to the target within 30 to 45 seconds of entering the system. The only way to reach this level, is to practice, practice, and practice some more until skirmishing and scouting become second nature to you. Taking on scouting duty for the gang as often as you can is the only way of becoming a fast and effective scout and skirmisher.

In addition to getting myself some experience in the Fleet Commander roll I’m hoping to use the Clusterfuck Roams to get some Alliance mates some experience in the Scout role.

 

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Fjúka Hœttr!

Virðing,
Kalam