Any good roaming Fleet should be rolling with a Scout… Scouting, or “+1ing” for the types of roaming Skirmish Fleets that we fly is most definetley a learned art.
A good Scout has a hefty grasp on situational awareness and is seeing multiple things the moment he jumps into a system and he is relaying that infomation on to the FC in a calm, clear and succinct manner. In just a few seconds a good Scout has briefed the FC on how many neutrals are in local, what’s on grid, what’s on long range scan, is there is a station in system, are there Anoms close where the scanned neutrals could be, etc…
How does one learn to be a good Scout? The good old-fashioned way of course – through experience – over at Agony Unleashed there is a great guide/write up on scouting for a Skirmish Fleet and this paragraph sums it up nicely:
A skirmishing scout acts as the Fleet Commander’s extra set of eyes in the next system in addition to catching targets for the gang. Such scout should be proficient with use of the ship scanner and able to find and warp to the target within 30 to 45 seconds of entering the system. The only way to reach this level, is to practice, practice, and practice some more until skirmishing and scouting become second nature to you. Taking on scouting duty for the gang as often as you can is the only way of becoming a fast and effective scout and skirmisher.
In addition to getting myself some experience in the Fleet Commander roll I’m hoping to use the Clusterfuck Roams to get some Alliance mates some experience in the Scout role.
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I’ve been joining in on a number of Fleet Ops lately and most of them have been geared towards SOV-Warfare and/or POS Defense and while I enjoy helping out and being a member of the Fleet I must admit that the actual Ops are usually pretty boring… orbit and shoot the big structure. Between Territorial Claim Units, Sovereignty Blockade Units, Infrastructure Hubs and Conquerable Stations/Outposts there is a crap ton of Hitpoints to grind down over the course of a few days \o/
The actual mechanics of Sovereignty are rather simple; the entity which possesses an online Territorial Claim Unit in a system has Sovereignty over that system but understanding the nuances of SOV-Warfare are another thing all together – there are a number of good resources to look at for this info:
I did get into something a little different on our last Op and acted as a Scout in an adjacent System providing the Fleet intel on incoming Neutral Pilots, which was both a little boring and exiting in short spurts – I did Scout a Fleet of ships coming in belonging to The Camel Empire and was able to get that intel to our FC who then got our Fleet to safety. One bonus of being a Scout is that it gave me some time to learn more about the different Ship types in EVE, never a bad thing.
In other news, we’ve been Wardec’ed again… so I’m back to avoiding High-Sec and the SOE mission grind is off. Instead I’ve been concentrating pretty heavily on some exploration and jumping into anything I think I can handle, whether that be a Relic Site, Data Site, DED Complex or Wormhole, which I’ve taken to jumping into any that I find just to poke around. I found my first C6 last night and being the curious fella I am jumped in and started scanning down all the Cosmic Signatures and found four of these – Unsecured Core Emergence – those look particularly nasty!
One thing I’ve noticed during my exploration roams is that Relic/Data sites in Drone space are very rare. Had another ‘first’ last night scanning down an Abandoned Research Complex DG003, got a little excited thinking I might find a Drone BPC but no joy, did find some Rogue Drone Components. Not super exciting but I scooped them up and added them to the expanding hoard of exploration loot I’ve got stashed away, sure they’ll come in handy some day.
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