Fastr Sókn – [Maulus Navy Issue, RAIDER Mk.G-MNI]

The next Navy Ewar Frigate I took a look at is the Maulus Navy Issue which has a bonus for Warp Scrambler optimal range and a +2 scramble strength to all Warp Scramblers.

[Maulus Navy Issue, RAIDER Mk.G-MNI]
Damage Control II
Drone Damage Amplifier II
Drone Damage Amplifier II
Small Ancillary Armor Repairer, Nanite Repair Paste

5MN Microwarpdrive II
Warp Scrambler II
X5 Enduring Stasis Webifier

250mm Light Artillery Cannon II, Republic Fleet Phased Plasma S
250mm Light Artillery Cannon II, Republic Fleet Phased Plasma S

Small Transverse Bulkhead I
Small Processor Overclocking Unit I
Small Transverse Bulkhead I

Hobgoblin II x5
Hobgoblin II x5

Maulus Navy Issue - RAIDER Mk.G-MNI

The extra range and power on the scram is nice, pilots flying this boat can effectively scramkite and let their drones do all the hard work.

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Fjúka Hœttr!

Virðing,
Kalam

Fastr Sókn

I’m continuing to run with the inspiration from the Marine Raiders and going fully themed with my ‘Edson’s Raiders’ Fleet Doctrine. I thought the new’ish line of Empire Navy Ewar Frigates would be a solid way to honour the Marine Raiders tradition and am going to give a go towards designing a roaming doctrine around the four of them supported by the DPS’centric Interceptors.

I’ll be EFT warrior’ing six hulls:

the four Navy Ewar Frigates

  • Crucifier Navy Issue
  • Griffin Navy Issue
  • Maulus Navy Issue
  • Vigil Fleet Issue

and then two DPS’centric Interceptors

  • Claw
  • Taranis

 

Even if it’s a one off and we get whelped right away I think the Fleet would be a ton of fun to take out on a roam… Ewar for everyone!!!

 

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Fjúka Hœttr!

Virðing,
Kalam