Bál Lið

I’m developing a concept and Fleet Doctrine for a ‘Gate Camp Fire Team’ which I’m going to designate with the tag “Task Force Whiskey”.

The ideal Gate Camp would be set up in an actively travelled pipe system, with only a couple of gates. Scouts are deployed in each of the neighboring systems, stop or drag bubbles are set up in the Camp System and a nice fleet are ready to pounce.

Including the scouts you could run the Task Force with six or seven pilots. For the Fleet Doctrine I’m thinking something along the lines of a Dual Web Huginn, a SEBO Sivpul, and two or three heavier DPS hulls – something like the Vexor, Thorax, Omen or Stabber would work well or some Assault Frigates or some DPS orientated T3 Destroyers. The scouts could be in something as bait to try and draw some people in or maybe something cloaky to strictly provide intel on what is inbound – I’d go with whatever they feel comfortable in. This is the minimum I think I would feel comfortable with in a pipe system Gate Camp. Depending on the number of pilots available you could easily build upon this base and get coordinated Fleets guarding each gate.

I think for SOV-Warfare having a couple of these Task Forces spread across the Constellation for either a denial of access or confinement style of Gate Camp will work well.

 

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Fjúka Hœttr!

Virðing,
Kalam

Margr Hervápn

I was putting some more thought towards the integration of the maneuver warfare/combined arms philosophies within EVE but more specifically within my Corporation/Alliance. The combined arms philosophy is already pretty prevalent within EVE all you need to do is take a look at the multitude of fleet doctrines out there.

Our FC’s (well… at least the two I fly with consistently for sure) embrace the maneuver warfare way of thinking fairly well now we just need to integrate some more elements of the combined arms into the mix. Things like having a Recon ship with a covert cyno along on fleets with some members ‘on call’ or a couple of torpedo/bombing ships following one jump behind would be an example of what I’m thinking for combined arms with small gang Fleets.

I think in this next rendering of SOV Warfare Gate Camps placed at strategic points within the contested Constellations can (will!) play a large role in the battle for SOV. I’ve really only taken part in one true Gate Camp operation and I had a ton of fun while doing it but I’ve been putting in some EFT warrior’ing time towards a Fleet Doctrine geared for Gate Camps and have come up with a couple of Svipul fits that I’m hoping to get out in the field. I can see either of these boats being a solid benefit to a Gate Camp Fleet, with the SEBOs in Sniper Mode they’ll be able to lock and catch pretty much anything and their Alpha damage potential is decent and will be a good complement when there’s a few other DPS heavy ships in the Gate Camp.

This first fit is named “Dominatus Nox” in ode to the “Thunder” fellas of the 3rd Battalion 11th Marines. She’s got more tank which obviously provides more survivability.

[Svipul, Dominatus Nox]
Gyrostabilizer II
Gyrostabilizer II
Damage Control II
Nanofiber Internal Structure II

Medium Shield Extender II
Limited 1MN Microwarpdrive I
Sensor Booster II, Scan Resolution Script
Warp Disruptor II

250mm Light Artillery Cannon II, Quake S
250mm Light Artillery Cannon II, Quake S
250mm Light Artillery Cannon II, Quake S
250mm Light Artillery Cannon II, Quake S
250mm Light Artillery Cannon II, Quake S
250mm Light Artillery Cannon II, Quake S
[empty high slot]

Small Core Defense Field Extender II
Small Core Defense Field Extender II
Small Core Defense Field Extender II

 

Svipul - Dominatus Nox

 

This fit is named “Steel Rain” in ode to the “Five and Dime” boys of the 5th Battalion 10th Marines. With the dual SEBOs running in Sniper Mode her Scan Res is insane, not many things should escape her!

[Svipul, Steel Rain]
Gyrostabilizer II
Gyrostabilizer II
Damage Control II
Nanofiber Internal Structure II

Limited 1MN Microwarpdrive I
Sensor Booster II, Scan Resolution Script
Warp Disruptor II
Sensor Booster II, Scan Resolution Script

280mm Howitzer Artillery II, Quake S
280mm Howitzer Artillery II, Quake S
280mm Howitzer Artillery II, Quake S
280mm Howitzer Artillery II, Quake S
280mm Howitzer Artillery II, Quake S
280mm Howitzer Artillery II, Quake S
[empty high slot]

Small Core Defense Field Extender II
Small Core Defense Field Extender II
Small Core Defense Field Purger II

 

Svipul - Steel Rain

 

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Fjúka Hœttr!

Virðing,
Kalam

Stǫðva Reiði (2015-01-04)

Went for it the other night and set up my first solo drag bubble camp. I stuck close to my Low-Sec staging home and camped out the Skarkon gate in L4X-1V.

While L4X-1V is not a super busy System it is one of the few Null-Sec to Low-Sec exits in Etherium Reach, the two other gates in System, WPV-JN & IL-H0A, line up really well with the Skarkon gate plus they are way off D-scan range so incoming pilots will not see the bubble until it’s too late – any that don’t have a ping off the Skarkon gate and aren’t nullified should catch the drag.

I spent some time in System setting up multiple bookmarks around the gate and getting the position for my Mobile Small Warp Disruptor I nailed down so that my drag would work correctly. I did all the setup work in my Hound earlier in the evening and then came back in Fenrisúlfr Mk.A1 to actually get the bubble deployed and anchored.

I spent about an hour camping the Skarkon gate and only saw a few neutrals come into system. Lots must have went the WPV-JN <-> IL-H0A route as they didn’t show up on my D-scan at all, quite a few that did were in Interceptors so there was no joy but I did pop one pod.

My camping was ended when a pair of neutrals showed up in an Ishtar and Malediction. I caught them on D-scan first so warped away from my bubble to an on-grid safe thinking that it was likely that the Ishtar was going to get caught and I didn’t want to be anywhere near the bubble when he arrived – that would have been ugly. I sat way out of range and watched as the Ishtar pilot blew up my bubble while the Malediction pilot started burning my way. I didn’t wait around, warped off to a mid-space Safe and waited for them to leave System before I headed home.

It was a good first attempt at a drag bubble camp, I got some good practice with warping around my on-grid bookmarks near the Gate and spent some time researching ship types and how they match-up against my Wolf, need to be a little picky with the engagements when you’re doing this solo. It was fun and I’ll head out again soon, either solo or maybe with some mates – lots more engagements possible when you’ve got friends!

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Fjúka Hœttr!

Virðing,
Kalam

Stǫðva Reiði

Shortly after returning to New Eden I had the opportunity to join in with my RL brother on a Gate Camp with the Notorious Legion crew that was being FC’d by their CEO Starshipman. I had a ton of fun and have been itching to do it again but sadly the occasion hasn’t presented itself since then.

Consequently I’ve taken action to remedy that itch and have trained up my Anchoring and Propulsion Jamming skills so that I can set up my own Mobile Warp Disruptors and have been doing my homework on how to set up Gate Camps.

My next step will be some research on DOTLAN EveMaps to pick a good location and then either head out solo or get some Alliance mates on board for the fun.

I’m game to go it solo. It would be a clear way to get some PvP action but the drawback will be that depending on which ship I’m in I’ll have to be heedful about the engagements I take on and with me still not intimately knowledgeable with all the ships types in EVE I reckon that I’d be very cautious and ultimately lose out on some fights.

Either solo or with a Fleet I’m eager to get out there and Bubble!

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Fjúka Hœttr!

Virðing,
Kalam