Vættfang Upphaf

I’m definitely not a super experienced FC but I do feel like I have a decent level of knowledge in regards to the grid war/battlefields of EVE and can hopefully pass on some basics about how to position your fleet on grid.

So lets get right to it…

There are exceptions of course, a ship scanned down in mid space is one example, but lets go with the assumption that the majority of engagements in EVE happen around a fixed spot, it’s incredibly rare to see or hear of a battle taking place out in open space. Some may not understand what I mean when I say a fixed spot, what I’m thinking of are Jump Gates, Stations, FW Beacons, POCOs, etc…

An important thing to keep in mind is that in most cases the fleet that lands on-grid and starts positioning first will have an initial advantage. This is why you commonly see fleets holding on either side of a Gate waiting on the other to jump through – neither fleet wants to give up their on-grid positioning advantage.

When you’re thinking of positioning you’ve got four basic groups to keep in mind:

  • DPS
  • Logi
  • EWar
  • Tackle

For the actual positioning you want your DPS group to be nearest the enemy fleet, the actual range will be totally dependent on your weapon systems and what you’re up against.

Your Logi group should position themselves on the far side away from the enemy fleet but within their optimal range, or just outside of it, to you.

Your EWar group can be with your Logi group or on the far side of them, most EWar boats have solidly long targetting ranges and good ranges for their flavor of Ewar.

Your Tackle group should be working independently away from your main fleet and there are numerous ‘jobs’ they could be performing; they could be trying to get behind the enemy fleet to get you a better position, off catching stragglers, grabbing pings for your fleet to escape to or use as bounces, scouting your escape route, etc…

Very basic thoughts on grid positioning but hopefully it paints a clear picture for any aspiring FC’s out there.

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Fjúka Hœttr!

Virðing,
Kalam

Dramiel Ólíkr Republic Fleet Firetail

I was checking out getting a Dramiel, they look like fun, are damn fast but oh boy are they expensive… so I decided to do a little comparison with the Republic Fleet Firetail as they have matching slot layouts and see how they differ. The two very similar non-blingy fits are below:

[Dramiel, Fast Tackle]
Damage Control II
Overdrive Injector System II
Overdrive Injector System II

5MN Quad LiF Restrained Microwarpdrive
Warp Scrambler II
Medium Azeotropic Restrained Shield Extender
X5 Prototype Engine Enervator

150mm Light AutoCannon II, Hail S
Rocket Launcher II, Mjolnir Rage Rocket
150mm Light AutoCannon II, Hail S

Small Polycarbon Engine Housing I
Small Polycarbon Engine Housing I
Small Core Defense Field Extender I

Acolyte II x3

DPS: 190 w/drone assist
EHP: 6.2k
Top speed: 5656 m/s
Sig Rad: 189m

[Republic Fleet Firetail, Fast Tackle]
Damage Control II
Overdrive Injector System II
Overdrive Injector System II

Medium Shield Extender II
Warp Scrambler II
5MN Quad LiF Restrained Microwarpdrive
Stasis Webifier II

150mm Light AutoCannon II, Hail S
Rocket Launcher II, Mjolnir Rage Rocket
150mm Light AutoCannon II, Hail S

Small Core Defense Field Extender I
Small Polycarbon Engine Housing I
Small Polycarbon Engine Housing I

DPS: 160 all turret based
EHP: 7k
Top speed: 4637 m/s
Sig Rad: 241m

The Dramiel fit comes in at a Jita value of approx 49 Million ISK versus the Republic Fleet Firetail’s Jita value of approx 14.5 Million ISK. You could likely bling the Shield Extender and MWD on the Firetail and still come in under the cost of the Dram which might even give you room to fit 200’s on her.

I’m leaning towards the Firetail as they are very cheap in comparison and for the same price as a Dramiel I could get a Svipul.

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Fjúka Hœttr!

Virðing,
Kalam