Fastr Sókn – [Vigil Fleet Issue, RAIDER Mk.M-VFI]

The last Navy Ewar Frigate, and likely my favourite of the bunch, that I EFT’ed on is the Vigil Fleet Issue which has a bonus to Rocket explosion velocity and Rocket damage but more importantly an ECM bonus to its Stasis Webifier range.

[Vigil Fleet Issue, RAIDER Mk.M-VFI]
Ballistic Control System II
Nanofiber Internal Structure II
Ballistic Control System II

5MN Cold-Gas Enduring Microwarpdrive
Stasis Webifier II
Medium F-S9 Regolith Compact Shield Extender
Warp Disruptor II

Rocket Launcher II, Mjolnir Rage Rocket
125mm Gatling AutoCannon II, Hail S
Rocket Launcher II, Mjolnir Rage Rocket

Small Warhead Calefaction Catalyst I
[empty rig slot]
Small Bay Loading Accelerator I

Hornet II x3

Vigil Fleet Issue - RAIDER Mk.M-VFI

In the group of Navy Ewar Frigates this boat has the potential to have the farthest engagement range of the bunch. You could fit a faction web and be able to web out to almost 30km and then use modules and rigs which can extend the range of the rockets out to 20+km but for this fleet I am going with a T2 long point and a T2 web and went with rigs to get some more DPS out of her. Again the core idea for this Fleet type being ~ close distance, turn your propmod off, orbit close and blow things up!

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Fjúka Hœttr!

Virðing,
Kalam

Fastr Sókn – [Maulus Navy Issue, RAIDER Mk.G-MNI]

The next Navy Ewar Frigate I took a look at is the Maulus Navy Issue which has a bonus for Warp Scrambler optimal range and a +2 scramble strength to all Warp Scramblers.

[Maulus Navy Issue, RAIDER Mk.G-MNI]
Damage Control II
Drone Damage Amplifier II
Drone Damage Amplifier II
Small Ancillary Armor Repairer, Nanite Repair Paste

5MN Microwarpdrive II
Warp Scrambler II
X5 Enduring Stasis Webifier

250mm Light Artillery Cannon II, Republic Fleet Phased Plasma S
250mm Light Artillery Cannon II, Republic Fleet Phased Plasma S

Small Transverse Bulkhead I
Small Processor Overclocking Unit I
Small Transverse Bulkhead I

Hobgoblin II x5
Hobgoblin II x5

Maulus Navy Issue - RAIDER Mk.G-MNI

The extra range and power on the scram is nice, pilots flying this boat can effectively scramkite and let their drones do all the hard work.

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Fjúka Hœttr!

Virðing,
Kalam

Fastr Sókn – [Griffin Navy Issue, RAIDER Mk.G-GNI]

The second Navy Ewar Frigate I took a look at is the Griffin Navy Issue which has a bonus for ECM Target Jammer strength.

[Griffin Navy Issue, RAIDER Mk.G-GNI]
Damage Control II
Magnetic Field Stabilizer II

5MN Y-T8 Compact Microwarpdrive
Multispectral ECM II
Multispectral ECM II
Warp Scrambler II
Medium Ancillary Shield Booster, Navy Cap Booster 50

Light Neutron Blaster II, Void S
Rocket Launcher II, Nova Rage Rocket
Light Neutron Blaster II, Void S

Small Hybrid Burst Aerator I
Small Ancillary Current Router I
Small Particle Dispersion Projector I

Warrior II x1

Griffin Navy Issue - RAIDER Mk.G-GNI

I went with the Multispectral ECM, if you knew who and/or what you were going up against then you could fit specifically for that.

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Fjúka Hœttr!

Virðing,
Kalam

Fastr Sókn – [Crucifier Navy Issue, RAIDER Mk.A-CNI]

The Empire Navy Ewar Frigates are all, for the most part, close range brawling boats and I went with that in mind when playing around on EFT with them. Ideally you’d have one or more of each Ewar Frigate in a roaming Fleet as they would all compliment each other incredibly well.

First up is the Crucifier Navy Issue which has a bonus for Tracking Disruptor effectiveness.

 

[Crucifier Navy Issue, RAIDER Mk.A-CNI]
Small Ancillary Armor Repairer, Nanite Repair Paste
Energized Adaptive Nano Membrane II
Damage Control II

5MN Y-T8 Compact Microwarpdrive
Faint Epsilon Scoped Warp Scrambler
Stasis Webifier II
Tracking Disruptor II, Tracking Speed Disruption Script

Small Focused Beam Laser II, Gleam S
Small Ghoul Compact Energy Nosferatu
Small Focused Beam Laser II, Gleam S

Small Auxiliary Nano Pump I
Small Ancillary Current Router I
Small Trimark Armor Pump I

Warrior II x2
Hobgoblin II x2

Crucifier Navy Issue - RAIDER Mk.A-CNI

You’ll have to decided before undocking… Tracking Disruptor vs Guidance Disruptor. I went with the Tracking Disruptor and the Tracking Speed Disruption Script. My core idea for this Fleet type being ~ close distance, turn your propmod off, orbit close and blow things up taking on missile boats will not be an ideal match-up.

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Fjúka Hœttr!

Virðing,
Kalam

Fastr Sókn

I’m continuing to run with the inspiration from the Marine Raiders and going fully themed with my ‘Edson’s Raiders’ Fleet Doctrine. I thought the new’ish line of Empire Navy Ewar Frigates would be a solid way to honour the Marine Raiders tradition and am going to give a go towards designing a roaming doctrine around the four of them supported by the DPS’centric Interceptors.

I’ll be EFT warrior’ing six hulls:

the four Navy Ewar Frigates

  • Crucifier Navy Issue
  • Griffin Navy Issue
  • Maulus Navy Issue
  • Vigil Fleet Issue

and then two DPS’centric Interceptors

  • Claw
  • Taranis

 

Even if it’s a one off and we get whelped right away I think the Fleet would be a ton of fun to take out on a roam… Ewar for everyone!!!

 

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Fjúka Hœttr!

Virðing,
Kalam