Margr Hervápn

I was putting some more thought towards the integration of the maneuver warfare/combined arms philosophies within EVE but more specifically within my Corporation/Alliance. The combined arms philosophy is already pretty prevalent within EVE all you need to do is take a look at the multitude of fleet doctrines out there.

Our FC’s (well… at least the two I fly with consistently for sure) embrace the maneuver warfare way of thinking fairly well now we just need to integrate some more elements of the combined arms into the mix. Things like having a Recon ship with a covert cyno along on fleets with some members ‘on call’ or a couple of torpedo/bombing ships following one jump behind would be an example of what I’m thinking for combined arms with small gang Fleets.

I think in this next rendering of SOV Warfare Gate Camps placed at strategic points within the contested Constellations can (will!) play a large role in the battle for SOV. I’ve really only taken part in one true Gate Camp operation and I had a ton of fun while doing it but I’ve been putting in some EFT warrior’ing time towards a Fleet Doctrine geared for Gate Camps and have come up with a couple of Svipul fits that I’m hoping to get out in the field. I can see either of these boats being a solid benefit to a Gate Camp Fleet, with the SEBOs in Sniper Mode they’ll be able to lock and catch pretty much anything and their Alpha damage potential is decent and will be a good complement when there’s a few other DPS heavy ships in the Gate Camp.

This first fit is named “Dominatus Nox” in ode to the “Thunder” fellas of the 3rd Battalion 11th Marines. She’s got more tank which obviously provides more survivability.

[Svipul, Dominatus Nox]
Gyrostabilizer II
Gyrostabilizer II
Damage Control II
Nanofiber Internal Structure II

Medium Shield Extender II
Limited 1MN Microwarpdrive I
Sensor Booster II, Scan Resolution Script
Warp Disruptor II

250mm Light Artillery Cannon II, Quake S
250mm Light Artillery Cannon II, Quake S
250mm Light Artillery Cannon II, Quake S
250mm Light Artillery Cannon II, Quake S
250mm Light Artillery Cannon II, Quake S
250mm Light Artillery Cannon II, Quake S
[empty high slot]

Small Core Defense Field Extender II
Small Core Defense Field Extender II
Small Core Defense Field Extender II

 

Svipul - Dominatus Nox

 

This fit is named “Steel Rain” in ode to the “Five and Dime” boys of the 5th Battalion 10th Marines. With the dual SEBOs running in Sniper Mode her Scan Res is insane, not many things should escape her!

[Svipul, Steel Rain]
Gyrostabilizer II
Gyrostabilizer II
Damage Control II
Nanofiber Internal Structure II

Limited 1MN Microwarpdrive I
Sensor Booster II, Scan Resolution Script
Warp Disruptor II
Sensor Booster II, Scan Resolution Script

280mm Howitzer Artillery II, Quake S
280mm Howitzer Artillery II, Quake S
280mm Howitzer Artillery II, Quake S
280mm Howitzer Artillery II, Quake S
280mm Howitzer Artillery II, Quake S
280mm Howitzer Artillery II, Quake S
[empty high slot]

Small Core Defense Field Extender II
Small Core Defense Field Extender II
Small Core Defense Field Purger II

 

Svipul - Steel Rain

 

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Fjúka Hœttr!

Virðing,
Kalam

Fleygja Skína

I’ve been doing some theorycrafting with Polarized Weapons lately and for the most part with their huge drawback of dropping all your resistances to 0% they are not worth it… but I think you can make a case for building Polarized Weaponry fitted ships for some pretty specific roles or if you fully embrace the “Don’t fly what you can’t afford to lose” philosophy then maybe a couple just for the kicks.

I fly Naglfar – RAGE™ for a very specific role, she’s a Ganker catching vessel and I starting thinking that the Stealth Bomber is likely one of the more useful ships to fit with Polarized Weaponry so started playing in EFT to see what I could come up with for a Polarized Ganker catcher and here she is.

 

[Hound, Crystal Head– RAGE!™]
Ballistic Control System II
Ballistic Control System II
Co-Processor II

Phased Weapon Navigation Array Generation Extron
Phased Weapon Navigation Array Generation Extron
Warp Disruptor II

Covert Ops Cloaking Device II
Polarized Torpedo Launcher, Nova Rage Torpedo
Polarized Torpedo Launcher, Nova Rage Torpedo
Polarized Torpedo Launcher, Nova Rage Torpedo
250mm Light Artillery Cannon II, Tremor S

Small Warhead Calefaction Catalyst II
Small Warhead Rigor Catalyst I

There is a lot of math involved when applying Torpedo damage to the target ship and there are many people out there who can work those numbers out much more efficiently than I. What I can provide are some base EFT numbers to show the difference between the Polarized Launcher vs. the T2 Launcher using the fit above with the same ammo.

Polarized Base

  • 910 dps
  • EHP 1656

T2 Base

  • 731 dps
  • EHP 2360

Missle range with Nova Rage 50.6km
Turret range with Tremor 22+11km

There is a case to be made against using Rage Torpedoes as they have a larger Explosion Radius so may not apply damage to the smaller ships that the Gankers use as effectively as its Faction ammo equivalent but again that is a math problem I’m not going to tackle at this moment.

It’s another specific role but with a few tweaks to the fit the Polarized Hound, or any other Stealth Bomber for that matter, could be made into a pretty burly structure bashing ship!

I’m a few weeks away from Torpedo 5 so I’ll just have to wait to perform any experiments with it.

 

– – –

Fjúka Hœttr!

Virðing,
Kalam