Garðr Víða III

This will likely be my last post on Citadel proliferation for awhile.  We will have to wait and see exactly how Upwell 2.0 effects the proliferation of Upwell structures. I’m sure that we’ll see more destroyed but I’m not sure the changes will be enough to stifle the propagation.

At the moment docking, tethering, the use of fitting services and access to hangar storage requires no fuel. With that and the fact that there are no limits to where or how many structures you can anchor what we’re seeing is chokepoints being opened up (which is allowing the almost completely safe movement of capital ships) and all over New Eden we’re seeing systems being locked down by Citadel tanking.

Obviously there are different areas of space and Upwell structure anchoring limits would need to be addressed separately for each.

With the Upwell 2.0 release I see New Eden having 7 distinct areas of space.

  • High-sec (0.6 to 1.0)
  • Refinery High-sec (0.5)
  • Low-sec
  • FW Low-sec
  • NPC Null
  • SOV Null
  • Wormholes

High-sec (0.6 to 1.0)

  • There could be an argument made to allow unrestricted anchoring in High-sec so that everyone and anyone can toss up there own ‘house’.

Refinery High-sec (0.5)

  • You could also argue to allow unrestricted anchoring in this space as well, although I’d argue to see a generous limit set. Setting some level of limitation might create some good confilct, it would be cool to see High-sec industrial groups fighting over good industrial systems.

Once you leave High-sec though I believe having limitations on the number of anchorable Upwell structures is essential. Yes this will create blocking, yes you’ll have to shoot a citadel to place your own but that is the point of setting limits, it will create conflict which in return creates content in New Eden and in the end isn’t that what EVE is all about… Content?


  • I’m not familiar enough with the meta play and politics of Low-sec to make any recommendations for what sort of limitation should be set for Upwell structures for this type of space but many of the chokepoints for capital ship movement are through Low-sec systems.

FW Low-sec

  • Also not super familiar with Faction Warfare Low-sec but I do know that the controlling Faction has access to stations and the attacking Faction does not. Upwell structures in FW have rendered that game mechanic meaningless.

NPC Null

  • This space is frequently used by harassment or nomadic roaming groups and is also often used as a stepping stone location for groups looking to get into SOV Null. Setting a limit in NPC Null would be a good stimulus to create conflict between those groups and the SOV Null entities that have Upwell structures anchored in NPC Null for their logistics routes and capital ship movements. Just like in Low-sec many of the NPC Null systems are also chokepoints for capital ship movement, unrestricted Citadel anchoring has made this activity too safe.

SOV Null

  • In SOV null the idea is to fight for and take space, which will become nigh impossible when the defending force has decided to Citadel tank and has dropped 30+ Citadels in every one of their systems. Even with Upwell 2.0 Citadels will still be hard to clear and having to destroy 15, 20 or 30 of them in one system would be a lot more than a little tedious.


  • Wormholes are somewhat similar to SOV null in regards to fighting for and defending your space. It will become nearly impossible to fight over a Wormhole when the local residents have Citadel tanked their hole.


For all those folks still asking “Why is it really a problem?” ~ I don’t mean for this to be rude but… if you still aren’t cognizant enough to realize the inevitable problems that will come with allowing an unlimited number of Upwell structures to be anchored everywhere in New Eden I’m not sure there is anything that anyone can say about setting limitations that will make sense to you.


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Fjúka Hœttr!


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