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This is an overview of carrier ratting taken from this guide: Carrier Ratting Guide

Realistically there are only two of the four carriers that can be optimized to rat with, the Thanatos and the Nidhoggur.

Thanatos bonuses:
• 5% bonus to fighter damage per level
• 2.5% bonus to fighter hitpoints per level
At Carrier 5 your bonuses are 25% to fighter damage and 12.5% to fighter hitpoints, which will give you good damage and hardy fighters and arguably the second best carrier to rat with.

Nidhoggur bonuses:
• 5% bonus to fighter damage per level
• 2.5% bonus to fighter velocity per level
At Carrier 5 your bonuses are 25% to fighter damage and 12.5% to fighter velocity, which will give you good damage and very quick fighters and arguably the best carrier to rat with.

How to fit your ratting carrier:
Fitting your carrier is very important if you want to achieve the higher ticks. If you want to fit it for pure ratting, you need to be in an Alliance that has a good INTEL channel, this cannot be stressed enough! Make sure the space is safe before you undock your expensive ratting carrier. Below are some base fits for ‘strict’ ratting carriers.
________________________________________
[Thanatos, Ratting]
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Capital I-a Enduring Armor Repairer
Energized Adaptive Nano Membrane II

Drone Navigation Computer II
Drone Navigation Computer II
Omnidirectional Tracking Link II
Omnidirectional Tracking Link II, Optimal Range Script
Omnidirectional Tracking Link II, Optimal Range Script

Fighter Support Unit II
Fighter Support Unit II
Fighter Support Unit II
Networked Sensor Array
Cynosural Field Generator I

Capital Hyperspatial Velocity Optimizer I
Capital Hyperspatial Velocity Optimizer I
Capital Hyperspatial Velocity Optimizer I
________________________________________
[Nidhoggur, Ratting]
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Damage Control II

Drone Navigation Computer II
Drone Navigation Computer II
Omnidirectional Tracking Link II
Omnidirectional Tracking Link II, Optimal Range Script
Omnidirectional Tracking Link II, Optimal Range Script
Capital Shield Booster I

Fighter Support Unit II
Fighter Support Unit II
Fighter Support Unit II
Networked Sensor Array
Cynosural Field Generator I

Capital Hyperspatial Velocity Optimizer I
Capital Hyperspatial Velocity Optimizer I
Capital Hyperspatial Velocity Optimizer I
________________________________________

Of course there are fitting modifications to consider.

High-Slots:
• Replace the Cynosural Field Generator with a Heavy Energy Neutralizer or fourth Fighter Support Unit

Mid-Slots:
• Replace the T2 drone modules with Faction variants as your ISK/risk comfort level allows
• On the Nidhoggur replace the Shield Booster I with a T2 version if you have trained it or a CONCORD if you have the ‘disposable’ ISK for it

Low-Slots:
• Replace the T2 Drone Damage Amplifiers with Faction variants as your ISK/risk comfort level allows
• On the Thanatos replace the T2 EANM with a Faction variant, like the Centum C-type Energized Adaptive Nano Membrane
• On the Thanatos replace Capital I-a Enduring Armor Repairer with the CONCORD version if you have the ‘disposable’ ISK for it

Rig-Slots:
• Dependant on your level of ‘disposable’ ISK you could fit T2 Capital Hyperspatial Velocity Optimizers
• On the Nidhoggur you may want to consider replacing one Capital Hyperspatial Velocity Optimizer with a Capital Drone Durability Enhancer to give your fighters some extra hardiness (this can cause some fitting issues with a strict T2 fit Nidhoggur)

Cosmic Anomalies: Combat sites to run:
For the Pirate Factions (Angels, Guristas, Sansha, etc…) there are only three anomalies that should be run while you’re carrier ratting.

1) Havens (Rock Havens*)
2) Forsaken Hubs
3) Sanctums (Ring Sanctums**)

In the Drone Regions there are just two anomalies that should be run while you’re carrier ratting.

1) Hordes (Ring Horde**)
2) Patrols

This is the recommended priority in which you want to run sites. You’ll have to judge for yourself as the analysis of worth was done by others.

* The trick to find out if a Haven is a Rock Haven and not a Gas Haven is right click -> warp to -> ctrl+space to stop the ship. If the Haven in question is a Rock Haven, you will get a pop-up saying “I have detected a stargate nearby” – if the pop-up does not appear, right click and ‘Ignore’ that site as well, do this with all the Havens before you start ratting, so you only have the Rock Havens and no Gas Havens in your scanner.

** There is no trick for Sanctums or Hordes, you have to warp to all of them (ideally in a fast ship) in order to find out what they are.

When you undock in your ratting system, the first thing you should do is open your Probe Scanner with all the signatures, start by sorting by name and then ‘Ignore’ all the sites that are not one of the types above. Now you only have sites you are interested in and if any new signatures spawn you will see them.

After getting the signatures you want listed, you should sort by ‘Distance’ so you get the closest ones on top.

Your DPS = Fighters:
Load three full squads of Light Fighters, that is nine fighters per squad, plus carry five to ten spares. It’s also recommended that you have a squad of Dromi webbing Support Fighters, they are a nice ‘In Case of Emergency’ squad to have to slow down interceptors.

Faction -> Weak to -> Recommended Fighter
Angel Cartel -> Explosive -> Einherji
Blood Raiders -> EM/Thermal -> Templar/Firbolg
Guristas -> Kinetic -> Dragonfly
Mordus Legion -> Kinetic -> Dragonfly
Rogue Drones -> EM -> Templar
Sansha -> EM -> Templar
Serpentis -> Kinetic -> Dragonfly

Warp Speed Implants:
The recommended implants for carrier ratting are the ones that give you an extra boost to warp speed. Like one of the ‘Eifyr and Co. ‘Rogue’ Warp Drive Speed WS-‘ series which go into Slot 6 or the other option would be a Mid-Grade or High-Grade Ascendancy set.

WS-605 (approx 1mil ISK)
WS-608 (approx 6mil ISK)
WS-610 (approx 25mil ISK)
WS-613 (approx 100mil ISK)
WS-615 (approx 175mil ISK)
WS-618 (approx 550mil ISK)
Mid-Grade Ascendancy Set (approx 1.5bil ISK)
High-Grade Ascendancy Set (approx 6.5bil ISK)

“How To Carrier Rat and Get DANK Ticks!”
So you now have a fully fitted ratting carrier, with three full squads of the appropriate Light fighters, maybe a Warp Speed Implant, a solid Intel Channel, you are on Comms and in the Standing Fleet, you have a PvE channel for the System you are ratting in to call out the site you’re planning to run, and you have sorted your Probe Scanner so now you only have the appropriate signatures in there.

Module Management:
• Load your preferred scripts (Optimal, Tracking or empty) and activate your Tracking Link modules, keep them running constantly.
• The Networked Sensor Array (NSA) should not be left running, cycle it when the first wave spawns and from that point on you should start a cycle when you have your fighters target the last rat in the wave. You can right click the module and toggle the auto-repeat to OFF so that it only cycles once each time you activate it.
• Only pulse your repair module when you have lost enough EHP to warrant a cycle.

Warping and Landing:
• Always warp in at range 70km to 100km, whatever you’re most comfortable with.
• After landing the first thing you do is ALWAYS align to your ‘Safe’ (Keepstar, Fortizar, Safe POS, Station, etc…)

Fighter Management:
• Fighters are controlled in a special way compared to drones, you may want to practice with this before jumping right into carrier ratting.
• Check your drones Optimal Range and then set your Default Orbit under that distance appropriately.
• Down where your Modules are, you can toggle between modules and fighter control panel, when on fighter panel click the square below that and detach the fighter panel, move it to where it’s comfortable for you, ideally to a spot where your mouse movement is minimized.

Fighter Movement:
• You want to move your fighters ALL the time
• When you land, you launch your fighter squads, ensure they are all selected, press “Orbit” and click on a target or object, this should make your drones move towards it and start orbiting, this is the reason we put our default orbit under their optimal range.
• Because you landed at range you should engage the MWD on your fighters, this can be done manually, or if you marked all 3 squads you can just press F2, shortcut for MWD.
• An important thing to note is YOU have to make your fighters be constantly moving, each time they kill a target they slow down to a standstill, which means you have to press “Orbit” and click on the new target after each kill, the good thing is you can have all 3 squads marked, but only the squad that is *not* actively engaging something will follow your orbit command.
• This mechanic is important, the time it takes from one gun-cycle to the next is enough to let your drones take damage, even die, if you keep this “Orbit” movement up your fighters will also reach targets earlier and be orbiting when the gun is ready to cycle.

Kill order for rats:
Frigates -> Destroyers -> Cruisers -> Battlecruisers -> Commander BS -> BS

Recommended engagement:
• Frigates: 1 Squad, Guns only
• Destroyers: 1 Squad, Guns only
• Cruisers: 1 Squad, Guns only
• Battle cruisers: 1 Squad, Guns + 1 Volley
• Battleships: 3 Squads, Guns + 1 Volley from each

Aligning and warping:
• When you are on the second-to-last wave, you should start aligning to your next combat site instead of your ‘Safe’.
• You should Claim it in your PvE channel and make sure no one else did it first
• Attempt to claim and align to a signature that is close to your current one for reduced travel time.
• When you have killed the last rat, recall your fighters, press F2 for MWD and they should return to you quickly.
• Once they are in, you warp to the site site at range, rinse and repeat.

If you’ve got any tips, tricks, recommendations please post in the comments…

 

– – –

Fjúka Hœttr!

Virðing,
Kalam

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